EPOK RUNTIME
epok::SequenceTimingStats
Struct
Struct
Struct declared by the sequence-service module for the sequence service module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sequence_service.hpp"
epok::SequenceTimingStats& value = /* obtain a valid instance from your game */;Fields and constants
deferred_eventsExposes `deferred_events` on `epok::SequenceTimingStats` for the sequence service module.Fieldkey_onsExposes `key_ons` on `epok::SequenceTimingStats` for the sequence service module.Fieldmax_key_on_delay_usExposes `max_key_on_delay_us` on `epok::SequenceTimingStats` for the sequence service module.Fieldservice_ticksExposes `service_ticks` on `epok::SequenceTimingStats` for the sequence service module.Field