EPOK RUNTIME
epok::sequence::Event
Struct
Struct
Struct declared by the sequence-kernel module for PSX kernel ownership, interrupts and low-level services.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sequence_kernel.hpp"
epok::sequence::Event& value = /* obtain a valid instance from your game */;Fields and constants
aExposes `a` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.FieldbExposes `b` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.FieldchannelExposes `channel` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.FieldopExposes `op` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.FieldtickExposes `tick` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.FieldvalueExposes `value` on `epok::sequence::Event` for PSX kernel ownership, interrupts and low-level services.Field