EPOK RUNTIME
epok::SceneStats
Struct
Struct
Struct declared by the scene-service module for scene lifecycle and scene-stack control.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "scene_service.hpp"
epok::SceneStats& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::SceneStats` for scene lifecycle and scene-stack control.FieldrejectedExposes `rejected` on `epok::SceneStats` for scene lifecycle and scene-stack control.FieldtransitionsExposes `transitions` on `epok::SceneStats` for scene lifecycle and scene-stack control.FieldwaitingExposes `waiting` on `epok::SceneStats` for scene lifecycle and scene-stack control.Field