EPOK RUNTIME
epok::SceneSnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::SceneSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
activeExposes `active` on `epok::SceneSnapshot` for the gameplay api module.FieldloadingExposes `loading` on `epok::SceneSnapshot` for the gameplay api module.FieldrejectedExposes `rejected` on `epok::SceneSnapshot` for the gameplay api module.FieldtransitionsExposes `transitions` on `epok::SceneSnapshot` for the gameplay api module.FieldwaitingExposes `waiting` on `epok::SceneSnapshot` for the gameplay api module.Field