EPOK RUNTIME
epok::SceneLibrary
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::SceneLibrary& value = /* obtain a valid instance from your game */;Static methods
active_camera_actorPerforms `active camera actor` as part of the gameplay api module.MethodfogPerforms `fog` as part of the gameplay api module.MethodprojectPerforms `project` as part of the gameplay api module.MethodrequestRequests request as part of the gameplay api module.Methodrequest_with_transitionRequests with transition as part of the gameplay api module.Methodscreen_fadeThe post-HUD fade to black, 0 clear to 255 opaque, clamped rather than rejected because every amount above the range has one nearest valid value.Methodset_cameraSets camera as part of the gameplay api module.Methodset_fogSets fog as part of the gameplay api module.Methodset_screen_fadeSets screen fade as part of the gameplay api module.MethodsnapshotPerforms `snapshot` as part of the gameplay api module.Methodtransition_snapshotPerforms `transition snapshot` as part of the gameplay api module.Method