Epok Engine

EPOK RUNTIME

epok::SceneLevel

Class

Class

Every identity and component exists before references, overrides and begin_play.

Namespace
epok
Header
actor_tables.hpp
Include
#include "actor_tables.hpp"
Module
actor-tables
Source
runtime/actor_tables.hpp:28
Inherits from
Level

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "actor_tables.hpp"

epok::SceneLevel& value = /* obtain a valid instance from your game */;

Public methods