EPOK RUNTIME
epok::SceneLevel
Class
Class
Every identity and component exists before references, overrides and begin_play.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "actor_tables.hpp"
epok::SceneLevel& value = /* obtain a valid instance from your game */;Public methods
add_component_by_classAdds component by class as part of the actor tables module.Methodbind_scene_referencesPerforms `bind scene references` as part of the actor tables module.Methodcreate_bank_scene_scriptCreates bank scene script as part of the actor tables module.Methodensure_boundPerforms `ensure bound` as part of the actor tables module.Methodload_bankLoads bank as part of the actor tables module.Methodrefresh_statsPerforms `refresh stats` as part of the actor tables module.Methodspawn_actorPerforms `spawn actor` as part of the actor tables module.Method