EPOK RUNTIME
epok::SavePayload8
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::SavePayload8& value = /* obtain a valid instance from your game */;Fields and constants
word0Exposes `word0` on `epok::SavePayload8` for the gameplay api module.Fieldword1Exposes `word1` on `epok::SavePayload8` for the gameplay api module.Fieldword2Exposes `word2` on `epok::SavePayload8` for the gameplay api module.Fieldword3Exposes `word3` on `epok::SavePayload8` for the gameplay api module.Fieldword4Exposes `word4` on `epok::SavePayload8` for the gameplay api module.Fieldword5Exposes `word5` on `epok::SavePayload8` for the gameplay api module.Fieldword6Exposes `word6` on `epok::SavePayload8` for the gameplay api module.Fieldword7Exposes `word7` on `epok::SavePayload8` for the gameplay api module.Field