Epok Engine

EPOK RUNTIME

epok::RetainedStats

Struct

Struct

Per-frame counters: retained objects drawn and packet rebuilds.

Namespace
epok
Header
retained.hpp
Include
#include "retained.hpp"
Module
retained
Source
runtime/retained.hpp:43

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "retained.hpp"

epok::RetainedStats& value = /* obtain a valid instance from your game */;

Fields and constants