EPOK RUNTIME
epok::RetainedQuad
Struct
Struct
Struct declared by the retained module for the retained module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "retained.hpp"
epok::RetainedQuad& value = /* obtain a valid instance from your game */;Fields and constants
chunk_dynamicOnly the first record of a chunk uses these two flags.FieldcommandGPU command byte with the transparency bitFielddepth_biasExposes `depth_bias` on `epok::RetainedQuad` for the retained module.FielddynamicUV scrolling: the per-frame path draws it insteadFieldfoggedper-parity bit: colour words currently hold fogged valuesFieldpadOnly the first record of a chunk uses these two flags.Fieldshadedfog-free 0..255 corner coloursFieldtexturedExposes `textured` on `epok::RetainedQuad` for the retained module.Fieldvalid_paritiesOnly the first record of a chunk uses these two flags.Field