EPOK RUNTIME
epok::RetainedKey
Struct
Struct
Struct declared by the retained module for the retained module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "retained.hpp"
epok::RetainedKey& value = /* obtain a valid instance from your game */;Fields and constants
bakedExposes `baked` on `epok::RetainedKey` for the retained module.Fieldbaked_countExposes `baked_count` on `epok::RetainedKey` for the retained module.FieldbankExposes `bank` on `epok::RetainedKey` for the retained module.FieldbasisExposes `basis` on `epok::RetainedKey` for the retained module.FieldblendExposes `blend` on `epok::RetainedKey` for the retained module.FieldcolorAll-zero defaults keep the pool in .bss; `valid` gates every comparison.Fielddepth_biasExposes `depth_bias` on `epok::RetainedKey` for the retained module.FieldgenerationExposes `generation` on `epok::RetainedKey` for the retained module.FieldgeometryExposes `geometry` on `epok::RetainedKey` for the retained module.Fieldlight_signatureExposes `light_signature` on `epok::RetainedKey` for the retained module.Fieldlighting_enabledExposes `lighting_enabled` on `epok::RetainedKey` for the retained module.FieldreceiveExposes `receive` on `epok::RetainedKey` for the retained module.FieldtextureExposes `texture` on `epok::RetainedKey` for the retained module.FieldunlitExposes `unlit` on `epok::RetainedKey` for the retained module.Fielduv_scrollExposes `uv_scroll` on `epok::RetainedKey` for the retained module.FieldvalidExposes `valid` on `epok::RetainedKey` for the retained module.Field