EPOK RUNTIME
epok::ResourceSnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::ResourceSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
active_slotsExposes `active_slots` on `epok::ResourceSnapshot` for the gameplay api module.Fieldactive_texture_bytesExposes `active_texture_bytes` on `epok::ResourceSnapshot` for the gameplay api module.Fieldalive_slotsExposes `alive_slots` on `epok::ResourceSnapshot` for the gameplay api module.Fielddropped_primitivesExposes `dropped_primitives` on `epok::ResourceSnapshot` for the gameplay api module.Fieldframe_scanlinesExposes `frame_scanlines` on `epok::ResourceSnapshot` for the gameplay api module.Fieldmesh_trianglesExposes `mesh_triangles` on `epok::ResourceSnapshot` for the gameplay api module.Fieldparticle_droppedExposes `particle_dropped` on `epok::ResourceSnapshot` for the gameplay api module.Fieldparticle_peakExposes `particle_peak` on `epok::ResourceSnapshot` for the gameplay api module.FieldparticlesExposes `particles` on `epok::ResourceSnapshot` for the gameplay api module.Fieldresident_texture_bytesExposes `resident_texture_bytes` on `epok::ResourceSnapshot` for the gameplay api module.Fieldscene_banksExposes `scene_banks` on `epok::ResourceSnapshot` for the gameplay api module.Fieldslot_capacityExposes `slot_capacity` on `epok::ResourceSnapshot` for the gameplay api module.Fieldsprite_trianglesExposes `sprite_triangles` on `epok::ResourceSnapshot` for the gameplay api module.FieldtexturesExposes `textures` on `epok::ResourceSnapshot` for the gameplay api module.Field