EPOK RUNTIME
epok::RectTransform
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::RectTransform& value = /* obtain a valid instance from your game */;Fields and constants
anchor_maxExposes `anchor_max` on `epok::RectTransform` for the epok module.Fieldanchor_minExposes `anchor_min` on `epok::RectTransform` for the epok module.FieldenabledExposes `enabled` on `epok::RectTransform` for the epok module.FieldpivotExposes `pivot` on `epok::RectTransform` for the epok module.FieldpositionExposes `position` on `epok::RectTransform` for the epok module.FieldsizeExposes `size` on `epok::RectTransform` for the epok module.Field