Epok Engine

EPOK RUNTIME

epok::QuadPacket

Struct

Struct

Per-quad attributes prepared once, then copied per emitted triangle.

Namespace
epok
Header
polygon.hpp
Include
#include "polygon.hpp"
Module
polygon
Source
runtime/polygon.hpp:18

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "polygon.hpp"

epok::QuadPacket& value = /* obtain a valid instance from your game */;

Fields and constants