EPOK RUNTIME
epok::psx_audio::Zone
Struct
Struct
Struct declared by the sequence-data module for the sequence data module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sequence_data.hpp"
epok::psx_audio::Zone& value = /* obtain a valid instance from your game */;Fields and constants
attack_msExposes `attack_ms` on `epok::psx_audio::Zone` for the sequence data module.FieldcentsExposes `cents` on `epok::psx_audio::Zone` for the sequence data module.Fielddecay_msExposes `decay_ms` on `epok::psx_audio::Zone` for the sequence data module.Fielddrum_keyExposes `drum_key` on `epok::psx_audio::Zone` for the sequence data module.FieldgainExposes `gain` on `epok::psx_audio::Zone` for the sequence data module.Fieldkey_hiExposes `key_hi` on `epok::psx_audio::Zone` for the sequence data module.Fieldkey_loExposes `key_lo` on `epok::psx_audio::Zone` for the sequence data module.FieldpanExposes `pan` on `epok::psx_audio::Zone` for the sequence data module.FieldprogramExposes `program` on `epok::psx_audio::Zone` for the sequence data module.Fieldrelease_msExposes `release_ms` on `epok::psx_audio::Zone` for the sequence data module.FieldreservedExposes `reserved` on `epok::psx_audio::Zone` for the sequence data module.Fieldreserved2Exposes `reserved2` on `epok::psx_audio::Zone` for the sequence data module.Fieldroot_keyExposes `root_key` on `epok::psx_audio::Zone` for the sequence data module.FieldsampleExposes `sample` on `epok::psx_audio::Zone` for the sequence data module.FieldsustainExposes `sustain` on `epok::psx_audio::Zone` for the sequence data module.Fieldvelocity_hiExposes `velocity_hi` on `epok::psx_audio::Zone` for the sequence data module.Fieldvelocity_loExposes `velocity_lo` on `epok::psx_audio::Zone` for the sequence data module.Field