Epok Engine

EPOK RUNTIME

epok::psx_audio::Sequence

Struct

Struct

Struct declared by the audio module for SPU sound playback and voice ownership.

Namespace
epok::psx_audio
Header
audio.hpp
Include
#include "audio.hpp"
Module
audio
Source
runtime/audio.hpp:11

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "audio.hpp"

epok::psx_audio::Sequence& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods