EPOK RUNTIME
epok::psx_audio::Sample
Struct
Struct
Struct declared by the sequence-data module for the sequence data module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sequence_data.hpp"
epok::psx_audio::Sample& value = /* obtain a valid instance from your game */;Fields and constants
framesExposes `frames` on `epok::psx_audio::Sample` for the sequence data module.Fieldloop_endExposes `loop_end` on `epok::psx_audio::Sample` for the sequence data module.Fieldloop_startExposes `loop_start` on `epok::psx_audio::Sample` for the sequence data module.FieldoffsetExposes `offset` on `epok::psx_audio::Sample` for the sequence data module.FieldrateExposes `rate` on `epok::psx_audio::Sample` for the sequence data module.FieldsizeExposes `size` on `epok::psx_audio::Sample` for the sequence data module.Field