EPOK RUNTIME
epok::psx_audio::Bank
Struct
Struct
Struct declared by the sequence-data module for the sequence data module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "sequence_data.hpp"
epok::psx_audio::Bank& value = /* obtain a valid instance from your game */;Fields and constants
addressesExposes `addresses` on `epok::psx_audio::Bank` for the sequence data module.FielddataExposes `data` on `epok::psx_audio::Bank` for the sequence data module.FieldpinsExposes `pins` on `epok::psx_audio::Bank` for the sequence data module.FieldreadyExposes `ready` on `epok::psx_audio::Bank` for the sequence data module.FieldsizeExposes `size` on `epok::psx_audio::Bank` for the sequence data module.FieldPublic methods
is_libraryReports whether library as part of the sequence data module.MethodlibraryPerforms `library` as part of the sequence data module.MethodsamplePerforms `sample` as part of the sequence data module.Methodsample_countPerforms `sample count` as part of the sequence data module.MethodvalidPerforms `valid` as part of the sequence data module.MethodzonePerforms `zone` as part of the sequence data module.Methodzone_countPerforms `zone count` as part of the sequence data module.Method