EPOK RUNTIME
epok::ProjectedVertex
Struct
Struct
Struct declared by the polygon module for PSX polygon preparation, clipping and submission.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "polygon.hpp"
epok::ProjectedVertex& value = /* obtain a valid instance from your game */;Fields and constants
cameracamera space, CameraUnits scaleFieldfogQ12 fog amount, 0 when nearer than the fog startFieldoutcodeExposes `outcode` on `epok::ProjectedVertex` for PSX polygon preparation, clipping and submission.Fieldscreenvalid when visibleFieldvisibleExposes `visible` on `epok::ProjectedVertex` for PSX polygon preparation, clipping and submission.Field