Epok Engine

EPOK RUNTIME

epok::ParticleStats

Struct

Struct

Struct declared by the particle-types module for bounded particle simulation and rendering.

Namespace
epok
Header
particle_types.hpp
Include
#include "particle_types.hpp"
Module
particle-types
Source
runtime/particle_types.hpp:14

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "particle_types.hpp"

epok::ParticleStats& value = /* obtain a valid instance from your game */;

Fields and constants