EPOK RUNTIME
epok::ParticleStats
Struct
Struct
Struct declared by the particle-types module for bounded particle simulation and rendering.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particle_types.hpp"
epok::ParticleStats& value = /* obtain a valid instance from your game */;Fields and constants
aliveExposes `alive` on `epok::ParticleStats` for bounded particle simulation and rendering.FielddroppedExposes `dropped` on `epok::ParticleStats` for bounded particle simulation and rendering.Fielddropped_emittersExposes `dropped_emitters` on `epok::ParticleStats` for bounded particle simulation and rendering.FieldpeakExposes `peak` on `epok::ParticleStats` for bounded particle simulation and rendering.FieldspawnedExposes `spawned` on `epok::ParticleStats` for bounded particle simulation and rendering.Field