EPOK RUNTIME
epok::ParticlePool
Class
Class
Scene emitters and effect layers share these exact 256 particle records.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "particles.hpp"
epok::ParticlePool& value = /* obtain a valid instance from your game */;Nested types
Fields and constants
capacityExposes `capacity` on `epok::ParticlePool` for bounded particle simulation and rendering.Variableemitter_capacityExposes `emitter_capacity` on `epok::ParticlePool` for bounded particle simulation and rendering.VariableparticlesExposes `particles` on `epok::ParticlePool` for bounded particle simulation and rendering.FieldPublic methods
advancePerforms `advance` as part of bounded particle simulation and rendering.Function templatebeginBegins begin as part of bounded particle simulation and rendering.MethodclearClears clear as part of bounded particle simulation and rendering.MethodeachPerforms `each` as part of bounded particle simulation and rendering.Function templateeach_allPerforms `each all` as part of bounded particle simulation and rendering.Function templateemitterPerforms `emitter` as part of bounded particle simulation and rendering.Methodremove_layerRemoves layer as part of bounded particle simulation and rendering.Methodremove_ownerRemoves owner as part of bounded particle simulation and rendering.Methodscene_emittersPerforms `scene emitters` as part of bounded particle simulation and rendering.Function template