Epok Engine

EPOK RUNTIME

epok::ParticlePool

Class

Class

Scene emitters and effect layers share these exact 256 particle records.

Namespace
epok
Header
particles.hpp
Include
#include "particles.hpp"
Module
particles
Source
runtime/particles.hpp:8

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "particles.hpp"

epok::ParticlePool& value = /* obtain a valid instance from your game */;

Nested types

Fields and constants

Public methods