EPOK RUNTIME
epok::PaletteStats
Struct
Struct
Struct declared by the palette-types module for CLUT animation and palette ownership.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "palette_types.hpp"
epok::PaletteStats& value = /* obtain a valid instance from your game */;