Epok Engine

EPOK RUNTIME

epok::PaletteStats

Struct

Struct

Struct declared by the palette-types module for CLUT animation and palette ownership.

Namespace
epok
Header
palette_types.hpp
Include
#include "palette_types.hpp"
Module
palette-types
Source
runtime/palette_types.hpp:28

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "palette_types.hpp"

epok::PaletteStats& value = /* obtain a valid instance from your game */;

Fields and constants