EPOK RUNTIME
epok::PaletteAnimator
Struct
Struct
Struct declared by the palette-types module for CLUT animation and palette ownership.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "palette_types.hpp"
epok::PaletteAnimator& value = /* obtain a valid instance from your game */;Fields and constants
enabledExposes `enabled` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldfirstExposes `first` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldlastExposes `last` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldoffsetExposes `offset` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldremainderExposes `remainder` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldreverseExposes `reverse` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldspeedExposes `speed` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldtextureExposes `texture` on `epok::PaletteAnimator` for CLUT animation and palette ownership.FieldPublic methods
advancePerforms `advance` as part of CLUT animation and palette ownership.MethodapplyPerforms `apply` as part of CLUT animation and palette ownership.MethodresetResets reset as part of CLUT animation and palette ownership.Methodsource_indexPerforms `source index` as part of CLUT animation and palette ownership.Method