EPOK RUNTIME
epok::PaletteAnimationState
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::PaletteAnimationState& value = /* obtain a valid instance from your game */;Fields and constants
enabledExposes `enabled` on `epok::PaletteAnimationState` for the epok module.FieldfirstExposes `first` on `epok::PaletteAnimationState` for the epok module.FieldlastExposes `last` on `epok::PaletteAnimationState` for the epok module.FieldoffsetExposes `offset` on `epok::PaletteAnimationState` for the epok module.FieldreverseExposes `reverse` on `epok::PaletteAnimationState` for the epok module.FieldspeedExposes `speed` on `epok::PaletteAnimationState` for the epok module.FieldtextureExposes `texture` on `epok::PaletteAnimationState` for the epok module.FieldvalidExposes `valid` on `epok::PaletteAnimationState` for the epok module.Field