EPOK RUNTIME
epok::ObjectStats
Struct
Struct
Struct declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ObjectStats& value = /* obtain a valid instance from your game */;Fields and constants
aliveExposes `alive` on `epok::ObjectStats` for the object model module.FielddeferredExposes `deferred` on `epok::ObjectStats` for the object model module.FieldpeakExposes `peak` on `epok::ObjectStats` for the object model module.FieldquarantinedExposes `quarantined` on `epok::ObjectStats` for the object model module.FieldrejectedExposes `rejected` on `epok::ObjectStats` for the object model module.FieldspawnedExposes `spawned` on `epok::ObjectStats` for the object model module.Field