EPOK RUNTIME
epok::ObjectSlot
Struct
Struct
Struct declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ObjectSlot& value = /* obtain a valid instance from your game */;Fields and constants
generationExposes `generation` on `epok::ObjectSlot` for the object model module.FieldinstanceExposes `instance` on `epok::ObjectSlot` for the object model module.Fieldowns_storageExposes `owns_storage` on `epok::ObjectSlot` for the object model module.FieldreleasingExposes `releasing` on `epok::ObjectSlot` for the object model module.FieldstateExposes `state` on `epok::ObjectSlot` for the object model module.FieldtypeExposes `type` on `epok::ObjectSlot` for the object model module.FieldusedExposes `used` on `epok::ObjectSlot` for the object model module.Field