EPOK RUNTIME
epok::ObjectBatch8
Struct
Struct
Struct declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::ObjectBatch8& value = /* obtain a valid instance from your game */;Fields and constants
countExposes `count` on `epok::ObjectBatch8` for the object model module.Fielditem0Exposes `item0` on `epok::ObjectBatch8` for the object model module.Fielditem1Exposes `item1` on `epok::ObjectBatch8` for the object model module.Fielditem2Exposes `item2` on `epok::ObjectBatch8` for the object model module.Fielditem3Exposes `item3` on `epok::ObjectBatch8` for the object model module.Fielditem4Exposes `item4` on `epok::ObjectBatch8` for the object model module.Fielditem5Exposes `item5` on `epok::ObjectBatch8` for the object model module.Fielditem6Exposes `item6` on `epok::ObjectBatch8` for the object model module.Fielditem7Exposes `item7` on `epok::ObjectBatch8` for the object model module.FieldtotalExposes `total` on `epok::ObjectBatch8` for the object model module.Field