Epok Engine

EPOK RUNTIME

epok::NavigationSurfaceComponent

Class

Class

Opt-in: bake the owner's EditableMesh triangles, including their transform.

Namespace
epok
Header
navigation_components.hpp
Include
#include "navigation_components.hpp"
Module
navigation-components
Source
runtime/navigation_components.hpp:48
Inherits from
ActorComponent

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "navigation_components.hpp"

epok::NavigationSurfaceComponent& value = /* obtain a valid instance from your game */;

Fields and constants

Public methods