EPOK RUNTIME
epok::NativeComponentDefault
Struct
Struct
Struct declared by the object-model module for the object model module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::NativeComponentDefault& value = /* obtain a valid instance from your game */;Fields and constants
attach_parentExposes `attach_parent` on `epok::NativeComponentDefault` for the object model module.Fieldclass_idExposes `class_id` on `epok::NativeComponentDefault` for the object model module.FieldcomponentExposes `component` on `epok::NativeComponentDefault` for the object model module.FieldnameExposes `name` on `epok::NativeComponentDefault` for the object model module.FieldrootExposes `root` on `epok::NativeComponentDefault` for the object model module.Field