EPOK RUNTIME
epok::native_music::Tone
Struct
Struct
Struct declared by the native-music-data module for XA music streaming and playback state.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "native_music_data.hpp"
epok::native_music::Tone& value = /* obtain a valid instance from your game */;Fields and constants
adsr1Exposes `adsr1` on `epok::native_music::Tone` for XA music streaming and playback state.Fieldadsr2Exposes `adsr2` on `epok::native_music::Tone` for XA music streaming and playback state.FieldleftExposes `left` on `epok::native_music::Tone` for XA music streaming and playback state.FieldloopExposes `loop` on `epok::native_music::Tone` for XA music streaming and playback state.FieldpitchExposes `pitch` on `epok::native_music::Tone` for XA music streaming and playback state.FieldreservedExposes `reserved` on `epok::native_music::Tone` for XA music streaming and playback state.FieldrightExposes `right` on `epok::native_music::Tone` for XA music streaming and playback state.FieldsampleExposes `sample` on `epok::native_music::Tone` for XA music streaming and playback state.FieldsendExposes `send` on `epok::native_music::Tone` for XA music streaming and playback state.Field