EPOK RUNTIME
epok::MusicStats
Struct
Struct
state: 0 unused, 1 initializing, 2 idle, 3 seeking, 4 playing, 5 stopping, 6 error.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::MusicStats& value = /* obtain a valid instance from your game */;Fields and constants
clipExposes `clip` on `epok::MusicStats` for the epok module.FieldendsExposes `ends` on `epok::MusicStats` for the epok module.Fielderror_codeExposes `error_code` on `epok::MusicStats` for the epok module.FielderrorsExposes `errors` on `epok::MusicStats` for the epok module.FieldloopsExposes `loops` on `epok::MusicStats` for the epok module.FieldstartsExposes `starts` on `epok::MusicStats` for the epok module.FieldstateExposes `state` on `epok::MusicStats` for the epok module.Field