EPOK RUNTIME
epok::MoveSample
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::MoveSample& value = /* obtain a valid instance from your game */;Fields and constants
actorExposes `actor` on `epok::MoveSample` for the gameplay api module.FieldblockedExposes `blocked` on `epok::MoveSample` for the gameplay api module.FielddisplacementExposes `displacement` on `epok::MoveSample` for the gameplay api module.FieldgroundedExposes `grounded` on `epok::MoveSample` for the gameplay api module.FieldnormalExposes `normal` on `epok::MoveSample` for the gameplay api module.Fieldunresolved_overlapExposes `unresolved_overlap` on `epok::MoveSample` for the gameplay api module.FieldvalidExposes `valid` on `epok::MoveSample` for the gameplay api module.Field