EPOK RUNTIME
epok::MoveResult2D
Struct
Struct
Struct declared by the world2d module for the world2d module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "world2d.hpp"
epok::MoveResult2D& value = /* obtain a valid instance from your game */;Fields and constants
blockedExposes `blocked` on `epok::MoveResult2D` for the world2d module.FielddisplacementExposes `displacement` on `epok::MoveResult2D` for the world2d module.FieldindexExposes `index` on `epok::MoveResult2D` for the world2d module.FieldnormalExposes `normal` on `epok::MoveResult2D` for the world2d module.Fieldunresolved_overlapExposes `unresolved_overlap` on `epok::MoveResult2D` for the world2d module.Field