Epok Engine

EPOK RUNTIME

epok::MovementIntent

Struct

Struct

A dead-zoned analog stick reduced to a planar direction and a strength.

Namespace
epok
Header
gameplay_api.hpp
Include
#include "gameplay_api.hpp"
Module
gameplay-api
Source
runtime/gameplay_api.hpp:38

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "gameplay_api.hpp"

epok::MovementIntent& value = /* obtain a valid instance from your game */;

Fields and constants