EPOK RUNTIME
epok::MeshQuad
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::MeshQuad& value = /* obtain a valid instance from your game */;Fields and constants
color_offsetExposes `color_offset` on `epok::MeshQuad` for the epok module.FieldfaceExposes `face` on `epok::MeshQuad` for the epok module.FieldindicesExposes `indices` on `epok::MeshQuad` for the epok module.FieldmaterialExposes `material` on `epok::MeshQuad` for the epok module.FieldnormalExposes `normal` on `epok::MeshQuad` for the epok module.Fieldpacked_uvExporter-baked 8-bit page coordinates (u | v << 8) for the face texture.FielduvExposes `uv` on `epok::MeshQuad` for the epok module.FielduvwExposes `uvw` on `epok::MeshQuad` for the epok module.Field