EPOK RUNTIME
epok::MeshLighting
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::MeshLighting& value = /* obtain a valid instance from your game */;Fields and constants
cast_shadowsExposes `cast_shadows` on `epok::MeshLighting` for the epok module.FieldenabledExposes `enabled` on `epok::MeshLighting` for the epok module.FieldreceiveExposes `receive` on `epok::MeshLighting` for the epok module.Fieldstatic_geometryExposes `static_geometry` on `epok::MeshLighting` for the epok module.FieldsubdivisionsExposes `subdivisions` on `epok::MeshLighting` for the epok module.Field