EPOK RUNTIME
epok::MeshGeometry
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::MeshGeometry& value = /* obtain a valid instance from your game */;Fields and constants
centerExposes `center` on `epok::MeshGeometry` for the epok module.FieldeditableExposes `editable` on `epok::MeshGeometry` for the epok module.FieldextentExposes `extent` on `epok::MeshGeometry` for the epok module.FieldnextExposes `next` on `epok::MeshGeometry` for the epok module.FieldoriginExposes `origin` on `epok::MeshGeometry` for the epok module.Fieldquad_countExposes `quad_count` on `epok::MeshGeometry` for the epok module.FieldquadsExposes `quads` on `epok::MeshGeometry` for the epok module.Fieldstream_pageBounds and topology counts stay resident.Fieldstream_quad_offsetExposes `stream_quad_offset` on `epok::MeshGeometry` for the epok module.Fieldstream_vertex_offsetExposes `stream_vertex_offset` on `epok::MeshGeometry` for the epok module.Fieldvertex_countExposes `vertex_count` on `epok::MeshGeometry` for the epok module.FieldverticesExposes `vertices` on `epok::MeshGeometry` for the epok module.FieldvisibilityExposes `visibility` on `epok::MeshGeometry` for the epok module.Field