EPOK RUNTIME
epok::MemoryCardSnapshot
Struct
Struct
Struct declared by the gameplay-api module for the gameplay api module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "gameplay_api.hpp"
epok::MemoryCardSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
completedExposes `completed` on `epok::MemoryCardSnapshot` for the gameplay api module.FielderrorExposes `error` on `epok::MemoryCardSnapshot` for the gameplay api module.Fieldfile_countExposes `file_count` on `epok::MemoryCardSnapshot` for the gameplay api module.Fieldlast_rejectionExposes `last_rejection` on `epok::MemoryCardSnapshot` for the gameplay api module.FieldoperationExposes `operation` on `epok::MemoryCardSnapshot` for the gameplay api module.Fieldpayload_bytesExposes `payload_bytes` on `epok::MemoryCardSnapshot` for the gameplay api module.FieldrequestExposes `request` on `epok::MemoryCardSnapshot` for the gameplay api module.FieldstateExposes `state` on `epok::MemoryCardSnapshot` for the gameplay api module.Field