EPOK RUNTIME
epok::MaterialSnapshot
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::MaterialSnapshot& value = /* obtain a valid instance from your game */;Fields and constants
blendExposes `blend` on `epok::MaterialSnapshot` for the epok module.FieldblueExposes `blue` on `epok::MaterialSnapshot` for the epok module.Fielddepth_biasExposes `depth_bias` on `epok::MaterialSnapshot` for the epok module.FieldgreenExposes `green` on `epok::MaterialSnapshot` for the epok module.FieldredExposes `red` on `epok::MaterialSnapshot` for the epok module.FieldtextureExposes `texture` on `epok::MaterialSnapshot` for the epok module.FieldunlitExposes `unlit` on `epok::MaterialSnapshot` for the epok module.Fielduv_xExposes `uv_x` on `epok::MaterialSnapshot` for the epok module.Fielduv_yExposes `uv_y` on `epok::MaterialSnapshot` for the epok module.FieldvalidExposes `valid` on `epok::MaterialSnapshot` for the epok module.Field