Epok Engine

EPOK RUNTIME

epok::LoadingOptions

Struct

Struct

Struct declared by the transition module for scene loading transitions and fade state.

Namespace
epok
Header
transition.hpp
Include
#include "transition.hpp"
Module
transition
Source
runtime/transition.hpp:17

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "transition.hpp"

epok::LoadingOptions& value = /* obtain a valid instance from your game */;

Fields and constants