Epok Engine

EPOK RUNTIME

epok::LoadingImage

Struct

Struct

Resident RGB555 pixels; max 64 x 64.

Namespace
epok
Header
transition.hpp
Include
#include "transition.hpp"
Module
transition
Source
runtime/transition.hpp:16

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "transition.hpp"

epok::LoadingImage& value = /* obtain a valid instance from your game */;

Fields and constants