EPOK RUNTIME
epok::LightingStats
Struct
Struct
Scanline counters read PsyQo's existing timer; about 64 us resolution, CPU work only.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::LightingStats& value = /* obtain a valid instance from your game */;Fields and constants
active_lightsExposes `active_lights` on `epok::LightingStats` for the epok module.Fieldbaked_verticesExposes `baked_vertices` on `epok::LightingStats` for the epok module.Fieldblob_trianglesExposes `blob_triangles` on `epok::LightingStats` for the epok module.Fielddropped_trianglesExposes `dropped_triangles` on `epok::LightingStats` for the epok module.Fieldframe_scanlinesExposes `frame_scanlines` on `epok::LightingStats` for the epok module.Fieldgte_normalsExposes `gte_normals` on `epok::LightingStats` for the epok module.Fieldlighting_scanlinesExposes `lighting_scanlines` on `epok::LightingStats` for the epok module.Fieldlit_objectsExposes `lit_objects` on `epok::LightingStats` for the epok module.FieldtrianglesExposes `triangles` on `epok::LightingStats` for the epok module.Field