EPOK RUNTIME
epok::LightingRenderer
Class template
Class template
Class template declared by the lighting module for the lighting module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "lighting.hpp"
epok::LightingRenderer& value = /* obtain a valid instance from your game */;Fields and constants
Public methods
clearClears clear as part of the lighting module.MethodlocalizeRotates the light matrix loaded by shade() into an object's local space when its world basis is a rotation with uniform scale (within 1/256).MethodpreparePerforms `prepare` as part of the lighting module.Methodreset_ownerResets owner as part of the lighting module.MethodshadePerforms `shade` as part of the lighting module.Method