EPOK RUNTIME
epok::lighting_detail::MeshNormalTransform
Struct
Struct
Struct declared by the lighting module for the lighting module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "lighting.hpp"
epok::lighting_detail::MeshNormalTransform& value = /* obtain a valid instance from your game */;