EPOK RUNTIME
epok::lighting_detail::Local
Struct
Struct
Struct declared by the lighting module for the lighting module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "lighting.hpp"
epok::lighting_detail::Local& value = /* obtain a valid instance from your game */;Fields and constants
colorExposes `color` on `epok::lighting_detail::Local` for the lighting module.FielddirectionExposes `direction` on `epok::lighting_detail::Local` for the lighting module.FieldinitializedExposes `initialized` on `epok::lighting_detail::Local` for the lighting module.FieldselectedExposes `selected` on `epok::lighting_detail::Local` for the lighting module.Field