EPOK RUNTIME
epok::Light
Struct
Struct
Struct declared by the epok module for the epok module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "epok.hpp"
epok::Light& value = /* obtain a valid instance from your game */;Fields and constants
colorExposes `color` on `epok::Light` for the epok module.FieldenabledExposes `enabled` on `epok::Light` for the epok module.FieldintensityExposes `intensity` on `epok::Light` for the epok module.FieldmodeExposes `mode` on `epok::Light` for the epok module.FieldpriorityExposes `priority` on `epok::Light` for the epok module.FieldrangeExposes `range` on `epok::Light` for the epok module.FieldtypeExposes `type` on `epok::Light` for the epok module.Field