EPOK RUNTIME
epok::LevelPendingOp
Struct
Struct
One queued spawn/destroy request, executed when the current batch finishes.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "object_model.hpp"
epok::LevelPendingOp& value = /* obtain a valid instance from your game */;Fields and constants
actorExposes `actor` on `epok::LevelPendingOp` for the object model module.FielddestroyExposes `destroy` on `epok::LevelPendingOp` for the object model module.FieldreasonExposes `reason` on `epok::LevelPendingOp` for the object model module.FieldrequestExposes `request` on `epok::LevelPendingOp` for the object model module.Field