Epok Engine

EPOK RUNTIME

epok::instrument::synth::State::HardwareParameters

Struct

Struct

Editor compiler access: SPU handles the volume envelope; bake only the remaining modulation into sparse register commands before shipping.

Namespace
epok::instrument::synth
Header
instrument_synth.hpp
Include
#include "instrument_synth.hpp"
Module
instrument-synth
Source
runtime/instrument_synth.hpp:87

Basic usage

This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.

C++ example
#include "instrument_synth.hpp"

epok::instrument::synth::State::HardwareParameters& value = /* obtain a valid instance from your game */;

Fields and constants