EPOK RUNTIME
epok::instrument::synth::State::HardwareParameters
Struct
Struct
Editor compiler access: SPU handles the volume envelope; bake only the remaining modulation into sparse register commands before shipping.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "instrument_synth.hpp"
epok::instrument::synth::State::HardwareParameters& value = /* obtain a valid instance from your game */;Fields and constants
attackExposes `attack` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FielddecayExposes `decay` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FielddelayExposes `delay` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FieldgainExposes `gain` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FieldholdExposes `hold` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FieldreleaseExposes `release` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.FieldsustainExposes `sustain` on `epok::instrument::synth::State::HardwareParameters` for the instrument synth module.Field