EPOK RUNTIME
epok::instrument::reverb::Resource
Class template
Class template
Class template declared by the instrument-reverb module for the instrument reverb module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "instrument_reverb.hpp"
epok::instrument::reverb::Resource& value = /* obtain a valid instance from your game */;Public methods
acquirePerforms `acquire` as part of the instrument reverb module.MethodactivePerforms `active` as part of the instrument reverb module.Methodclear_voiceClears voice as part of the instrument reverb module.MethodgenerationPerforms `generation` as part of the instrument reverb module.MethodownerPerforms `owner` as part of the instrument reverb module.MethodpreparePerforms `prepare` as part of the instrument reverb module.MethodpreparedPerforms `prepared` as part of the instrument reverb module.MethodpresetPerforms `preset` as part of the instrument reverb module.MethodreapPerforms `reap` as part of the instrument reverb module.MethodreleasePerforms `release` as part of the instrument reverb module.Methodreserved_beginPerforms `reserved begin` as part of the instrument reverb module.Methodreserved_bytesPerforms `reserved bytes` as part of the instrument reverb module.MethodsendPerforms `send` as part of the instrument reverb module.Methodsend_maskPerforms `send mask` as part of the instrument reverb module.MethodteardownPerforms `teardown` as part of the instrument reverb module.Method