EPOK RUNTIME
epok::instrument::Modulation
Struct
Struct
Struct declared by the instrument-bank module for the instrument bank module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "instrument_bank.hpp"
epok::instrument::Modulation& value = /* obtain a valid instance from your game */;Fields and constants
amountExposes `amount` on `epok::instrument::Modulation` for the instrument bank module.Fieldamount_sourceExposes `amount_source` on `epok::instrument::Modulation` for the instrument bank module.FielddestinationExposes `destination` on `epok::instrument::Modulation` for the instrument bank module.FieldflagsExposes `flags` on `epok::instrument::Modulation` for the instrument bank module.FieldreservedExposes `reserved` on `epok::instrument::Modulation` for the instrument bank module.FieldsourceExposes `source` on `epok::instrument::Modulation` for the instrument bank module.Field