EPOK RUNTIME
epok::instrument::BankView
Struct
Struct
Struct declared by the instrument-bank module for the instrument bank module.
Basic usage
This minimal snippet shows the normal syntax for reaching the type. Open a member below for an operation-specific example.
C++ example
#include "instrument_bank.hpp"
epok::instrument::BankView& value = /* obtain a valid instance from your game */;Fields and constants
Public methods
modulationPerforms `modulation` as part of the instrument bank module.Methodmodulation_countPerforms `modulation count` as part of the instrument bank module.Methodreverb_bytesPerforms `reverb bytes` as part of the instrument bank module.Methodreverb_depthPerforms `reverb depth` as part of the instrument bank module.Methodreverb_presetPerforms `reverb preset` as part of the instrument bank module.MethodsamplePerforms `sample` as part of the instrument bank module.Methodsample_bytesPerforms `sample bytes` as part of the instrument bank module.Methodsample_countPerforms `sample count` as part of the instrument bank module.MethodvalidAnalysis may inspect an over-budget payload; playback always enforces it.MethodzonePerforms `zone` as part of the instrument bank module.Methodzone_countPerforms `zone count` as part of the instrument bank module.Method